Over the summer we met with a UHP trainer veteran and the supervisors at POST and learned that the most beneficial inputs that we could have for our simulator are
a VR experience,
-voice tone recognition
-passive hand movement recognition
-monitored distance
They felt that these inputs were much more aligned with their training and relatable in a VR environment. We opted to forgo having the RealSence in scenario 2. We are working on building for a VR company here in Utah. The company has a physical space that we are modeling to.
Saturday, September 19, 2015
Monday, May 4, 2015
EAE day
We were interviewed by Fox 13s Big Budah and by Mike from Ch 2 news. Here is a pic from the channel 2 interview.
Final Build
Here are some images of gameplay from the final build. I worked on the environment and character facial animation (animated by hand because facial motion capture was taking too long). I did all of the videos and UI.
I also worked as the scrum master.
I also worked as the scrum master.
Saturday, April 25, 2015
current gameplay screen
Here is the current gameplay screen. Shahbaz worked on the animations and the house texture. The splatmap is working well for the ground.
Here is a graphic that I used in a presentation...
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