Saturday, April 25, 2015

Splat map

Here are some iterations for the splatmap textures...




current gameplay screen

Here is the current gameplay screen. Shahbaz worked on the animations and the house texture. The splatmap is working well for the ground. 


Here is a graphic that I used in a presentation...



created HUD UI

Here is the HUD for the game.
We will be using the emotiv and the real sense to drive our game.


modeled neighborhood


House

Modeled house from the actual house in SLC where the man was shot after attacking an officer.


Game name Changed From BSTS to BEST

BEST stands for Behaviors, Ethics, Strategies and Tactics.

Script and flow

Here is our script and direction tree that we initially decided to build from.




After planning sessions, we put together a prototype for the initial pitches in front of the industry panel. Our main goal is to present a simulator that uses the Omni, Oculus and a gun. We plan on using deep learning and emotion to drive the simulator.


In late January, Our team changed and we lost Earl and Yash, but gained Shahbaz, Nidal and Charlie. Avinash also wants to help us.

Thursday, April 9, 2015

Organ Trail and B.S.T.S.

I have been horrible at keeping up with the blog. For some reason C++ took over my life in the last few months and things got push down the priority list. I apologize...

In January we presented our ideas for a game to the class. I really wanted to do a surgical simulator, but seeing how that would not make it in, I came up with a game called Organ Trail. It basically was the creature creator from spore meets the walking dead (without the gore). You would learn about anatomy as you hooked organs together. You would then find bones and create a partially built human that could crawl. I was pretty excited about it. One of my classmates joined me and I was hoping for more.

We got cut, so I joined my friend Ahmad's team where he was pitching a police behavioral trainer. I really feel like this will get the most press and will be the best project to work on.