Saturday, November 29, 2014

Redirection

We moved to a new direction. I came up with the idea of making the game based on the tradition of Chinese dragons protecting a temple. Alan mentioned that the dragon should protect one temple and it should rotate around it. We are gong to try to work on that. I found that mist is easy in Unreal. We found some content for the island. I may need to build a temple. Here is the title screen I mocked up.

4th Prototype Already!

We are using UDK for this go round. We have had a hard time deciding what our game is. We really want to make a head turn driven game. All in an effort to distract from pain treatments. It will be fun to test this out. We have found that distraction is as powerful as a dose of morphine. Intense.

Here was our first pitch. You are a can that would pounce on field mice in a yard. I did these title pieces quickly for the first pitch.



Thursday, November 13, 2014

Youtube Gameplay vids


Ojos de le Muerte Gameplay (controlled only with eyes)



Icehole Narwarls (working title) Gameplay