We moved to a new direction. I came up with the idea of making the game based on the tradition of Chinese dragons protecting a temple. Alan mentioned that the dragon should protect one temple and it should rotate around it. We are gong to try to work on that. I found that mist is easy in Unreal. We found some content for the island. I may need to build a temple. Here is the title screen I mocked up.
Saturday, November 29, 2014
4th Prototype Already!
We are using UDK for this go round. We have had a hard time deciding what our game is. We really want to make a head turn driven game. All in an effort to distract from pain treatments. It will be fun to test this out. We have found that distraction is as powerful as a dose of morphine. Intense.
Here was our first pitch. You are a can that would pounce on field mice in a yard. I did these title pieces quickly for the first pitch.
Here was our first pitch. You are a can that would pounce on field mice in a yard. I did these title pieces quickly for the first pitch.
Thursday, November 13, 2014
Youtube Gameplay vids
Ojos de le Muerte Gameplay (controlled only with eyes)
Icehole Narwarls (working title) Gameplay
Thursday, November 6, 2014
Tuesday, November 4, 2014
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