Friday, December 12, 2014

Playable Demo


Here is an example of the gameplay. Remember this can be driven by head tracking with a webcam. Sweet!

Thursday, December 11, 2014

Final pitch and postmortem

Eternal Dragons was a hit. Everyone liked it and gave us comments on how we could take it further. That is a good review. Here is the team and postmortem ideas we all had.



Saturday, November 29, 2014

Redirection

We moved to a new direction. I came up with the idea of making the game based on the tradition of Chinese dragons protecting a temple. Alan mentioned that the dragon should protect one temple and it should rotate around it. We are gong to try to work on that. I found that mist is easy in Unreal. We found some content for the island. I may need to build a temple. Here is the title screen I mocked up.

4th Prototype Already!

We are using UDK for this go round. We have had a hard time deciding what our game is. We really want to make a head turn driven game. All in an effort to distract from pain treatments. It will be fun to test this out. We have found that distraction is as powerful as a dose of morphine. Intense.

Here was our first pitch. You are a can that would pounce on field mice in a yard. I did these title pieces quickly for the first pitch.



Thursday, November 13, 2014

Youtube Gameplay vids


Ojos de le Muerte Gameplay (controlled only with eyes)



Icehole Narwarls (working title) Gameplay




Tuesday, October 28, 2014

New character models



Group 1 new direction

Over the weekend I met with an autistic neighbor and her tutor. They had a great idea of making a game that had to do with skills that severely autistic kids needed. I emailed the group and they were already locked into working with an eye tracking device named tobii...

http://developer.tobii.com/an-introduction-to-the-tobii-eyex-sdk/












New Group #1

So we started out with a sweet presentation about an interactive eye model game that everyone really liked, but freaked out about when it was shown...



We had an animation I created about the ICL procedure where the contact lens in placed under the iris. 

The game we were trying to make was really just a stretch from the realtime model that I wanted to make on my own time and it wasn't really a game.  Back to the drawing board.

Tuesday, October 21, 2014

Play for final review


The capture dropped frame-rate to about half. Pretend it is twice as fast and you can see how intense it is.

Tuesday, September 23, 2014

Thursday, September 18, 2014

Postmortem time!


The Last of the Vegans Game Play


Final Title Art


Garden Background (Earl did most of this)


Game Over Art


Health bar
Here is the vegan dead after being inundated by meat.

Title Art Wip


Porcelain healing ball

We eventually came up with the game mechanic of swinging a ball around and destroying porcelain dolls. After our first pitch and subsequent "intense" feedback from the audience and faculty, we decided to come up with a story that would really sell the game.

I pitched the idea of floating meat coming in attacking a vegan who was swinging a green recycle grocery bag.

The team somewhat liked it. I was better than any other ideas so we went with it.

Return sports ball

We were given this sports ball toy to make a game mechanic around...


Team 8

Team 8!