Operated with only head control...
Thursday, December 18, 2014
Friday, December 12, 2014
Playable Demo
Here is an example of the gameplay. Remember this can be driven by head tracking with a webcam. Sweet!
Thursday, December 11, 2014
Final pitch and postmortem
Eternal Dragons was a hit. Everyone liked it and gave us comments on how we could take it further. That is a good review. Here is the team and postmortem ideas we all had.
Saturday, November 29, 2014
Redirection
We moved to a new direction. I came up with the idea of making the game based on the tradition of Chinese dragons protecting a temple. Alan mentioned that the dragon should protect one temple and it should rotate around it. We are gong to try to work on that. I found that mist is easy in Unreal. We found some content for the island. I may need to build a temple. Here is the title screen I mocked up.
4th Prototype Already!
We are using UDK for this go round. We have had a hard time deciding what our game is. We really want to make a head turn driven game. All in an effort to distract from pain treatments. It will be fun to test this out. We have found that distraction is as powerful as a dose of morphine. Intense.
Here was our first pitch. You are a can that would pounce on field mice in a yard. I did these title pieces quickly for the first pitch.
Here was our first pitch. You are a can that would pounce on field mice in a yard. I did these title pieces quickly for the first pitch.
Thursday, November 13, 2014
Youtube Gameplay vids
Ojos de le Muerte Gameplay (controlled only with eyes)
Icehole Narwarls (working title) Gameplay
Thursday, November 6, 2014
Tuesday, November 4, 2014
Tuesday, October 28, 2014
Group 1 new direction
Over the weekend I met with an autistic neighbor and her tutor. They had a great idea of making a game that had to do with skills that severely autistic kids needed. I emailed the group and they were already locked into working with an eye tracking device named tobii...
http://developer.tobii.com/an-introduction-to-the-tobii-eyex-sdk/
http://developer.tobii.com/an-introduction-to-the-tobii-eyex-sdk/
New Group #1
So we started out with a sweet presentation about an interactive eye model game that everyone really liked, but freaked out about when it was shown...
We had an animation I created about the ICL procedure where the contact lens in placed under the iris.
The game we were trying to make was really just a stretch from the realtime model that I wanted to make on my own time and it wasn't really a game. Back to the drawing board.
Tuesday, October 21, 2014
Play for final review
Tuesday, September 23, 2014
TEAM #6 Zaxxon Remastered!
Now we are into the second month and onto our next team. We have decided to do a Zaxxon remastered game. Now its time to work.
http://www.spriters-resource.com/fullview/39066/
http://www.spriters-resource.com/arcade/zaxxon/sheet/39067/
and the online game...
http://www.retrosega.com/game.php?id=1968
http://www.spriters-resource.com/fullview/39066/
http://www.spriters-resource.com/arcade/zaxxon/sheet/39067/
and the online game...
http://www.retrosega.com/game.php?id=1968
Thursday, September 18, 2014
Porcelain healing ball
We eventually came up with the game mechanic of swinging a ball around and destroying porcelain dolls. After our first pitch and subsequent "intense" feedback from the audience and faculty, we decided to come up with a story that would really sell the game.
I pitched the idea of floating meat coming in attacking a vegan who was swinging a green recycle grocery bag.
The team somewhat liked it. I was better than any other ideas so we went with it.
I pitched the idea of floating meat coming in attacking a vegan who was swinging a green recycle grocery bag.
The team somewhat liked it. I was better than any other ideas so we went with it.
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